Skills & Abilities
- Proficiency using C#, C++, and other OOP languages.
- Knowledge in working with technologies such as Unity and Unreal Engine, Github.
- 3+ Years of experience working with video games.
Experience
- Junior Developer, TEKEVER (June 2024 - moment)
- Work closely with the AutoPilot team, in a SITL environment, to develop and integrate custom systems and tools for X-Plane 12, a realistic flight simulator.
- Unity Developer, Volt Games (March 2023 - Jun 2023)
- Worked on MetaStar Strikers GooglePlay, a Web3 football game, performing tasks related to bug fixing and UI programming.
- Worked on the prototype of MetaStar Companion, an idle training game, performing tasks related to AI programming, UI programming, gameplay programming and game polishing.
- Praised for being proactive, dynamic, and having good communication.
- Collaborated daily with a team of 7 other programmers.
- Front End Developer, Fullback (November 2019 - May 2020)
- Developed the website from scratch, installing plugins in WordPress, and configuring the overall look and layout.
- Received ratings of excellence for every performance and task I have developed.
- Dealt with the website response and behavior.
- Full Stack Developer, CodeBehind Tech (June 2018 - August 2018)
- Dealt with back-end website related issues.
- Management over the front-end content of the website.
- Day-to-day team management over the tasks provided.
Education
- Bachelor's Degree in Games and Multimedia (Instituto Politécnico de Leiria, Portugal)
- Particularized in programming with C# and C++.
- Specialized in Unreal Engine and Unity.
- Knowledgeable of Multiplayer, Networking, Graphics API and Artificial Intelligence.
- Writing documentation for Game Design, Marketing and Business.
Other Accomplishments
- Experienced with managing small game development teams with crucial time management.
- Leader of a small team while working for CodeBehind Tech.
- Marmalade Thief was elected as the Second Best Digital Prototype for a Game Design school project.
- Created my own 2D Custom Game Engine.