
Multiplayer Shooter

This game was aimed to improve overall knowledge working with multiplayer in C++, dealing with actor replication, online subsystem, and other multiplayer related features.
All of the classes were implemented using C++, and visual effects were done in the Blueprint counterpart.
My Contributions:
- Object Replication for Multiplayer
- Weapon and ammo inheritance
- Ammo pickup and reloading
- Session Creation / Host through LAN or Steam
- Kills / Deaths Counter
- Player color attribution